Ever Ruin Playnow
About the game

Ever Ruin

A co-op action roguelite in chunky pixel art, played in the browser. A rotating 2.5D world, a moonlit hub to come home to, and a long road of lives.

The pitch

Fall. Rise. Again.

A kingdom broke, and its morning never came. What is left is the Wayrest, one lamplit plaza holding back the dark, and the rifts that open around it. You are an adventurer who will not stay dead. Each life gets a little further, and every life is remembered.

Golden star-lines converge on a hero inside the Astral Sepulcher
The Astral Sepulcher
Combat

Bullet-hell, together

Read the pattern, find the gap, answer with everything you have. Ever Ruin plays fast and sharp, and the camera turns so you can see around every pillar.

  • Fourteen heroes, each with its own weapon family, ability and signature skill
  • Party up with friends; raids gather even more
  • Guardians with phases, tells and rooms built around their fight
  • Rewards are settled by the server, so a chest is a chest
The Wayrest plaza in play: the koi fountain, four lantern pillars and the portals
The Wayrest
The hub

The Wayrest

Every journey starts in the same place: a ring of cobbles around the Moonwell, where a marble koi leaps from a marble wave. Four Moonlanterns burn moon-blue at its corners, shallow pools hold the stars, and doves land wherever you are not walking.

  • The keepers: a forgemaster, an archivist, a captain, a cook and more
  • The Storied Hall for your vault and your characters
  • See who else is home, chat, trade and form a party
A guardian of the Drowned Moon surrounded by lanterns in its arena
Ossuary of the Drowned Moon
The rifts

Thirteen doors, thirteen guardians

From the Hollow Grove to the Cathedral of the Hollow Sky, each rift is its own place with its own rules and a guardian at its heart. Win and the rift remembers; the next door opens.

  • Endless expeditions for those who never want to stop
  • Relics from Common to Divine, blueprints, glyphs and masterworks at Orrin's forge
  • The Muster Board for raids and parties
Violet woods in the open realm where a star fell
Starfall Glade
The open realm

The Suspicious Portal

North of the Moonwell stands a portal that does not look trustworthy, and is not. Through it lies an open world of eight biomes, from the ash of Cinderreach to the willows of Moonfen, with wildlife, waystones and wandering guardians.

  • Eight biomes, each with its own fauna and relics
  • Event guardians and high guardians that rank you up
  • The Arena of Ash, at the end of the road
Echoes, form I
Companions

Echo pets

Fourteen echoes, each with three forms. Feed them the dish they love, bond with them, hold the Bonding Rite at level five and Awaken them at ten. A Kindling becomes an Emberhorn and, one day, a Furnace Ram.

  • Bond levels and passive powers that help in a fight
  • The Echo Rite: bind a new echo with a song, not a net
  • They follow you everywhere, even into the castle
Fennimore Oddity presents a crate in his striped atelier
A tale at the Oddity Atelier
Home

Castles and the Presumptuous Portal

At the end of the red carpet in the Storied Hall waits a portal to a castle that is entirely yours. Start with a turret and a hearth; build up to the Everspire Sanctum, with wings, rooms, grounds and a great deal of decor.

  • Seven tiers, nine kinds of room, hundreds of animated decorations
  • Grounds with a racetrack, a hedge maze and a lantern lake
  • Invite friends, sign the Guest Book
A ledger page of ninety fish species
The Angler's Ledger
The Gloaming Shore

Fishing and the Echo Kitchen

Ansel Weir will sell you a rod and write your catches in his Ledger: ninety species, each with its own weather and hour. Sorrel Ladlebright will cook whatever you bring her, as long as you do the stirring.

  • Five rods, bounties and trophies
  • Recipes your echoes adore (and Murky Stew, which they eat anyway)
How a life goes

From the gate to the grave, and back.

I

Recruit

Captain Brannock signs you up. Pick one of fourteen heroes, Normal or Hardmode.

II

Gather

Meet friends at the Wayrest, check the noticeboard, visit the forge, feed your echo.

III

Descend

Open a rift or wander the realm. Fight, loot, and bring it home if you can.

IV

Begin again

Fall and your grave stays. Reach level thirty and the Afterbloom opens a new tree.

The lanterns are lit

Come home to the Wayrest.

No download, no install. Make an account, pick a hero and walk through the gate. Your friends can follow you in.

Play now